Daily recap
Jun. 24th, 2005 11:13 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Work went blindingly quick yesterday, which is frustrating because I got in early, left late, and still feel like I got nothing done.
Bicycled home. Funny, that used to be such a major thing for me that I'd write about it and be sore for two days afterwards. (It's ~11 miles) but now I do it at least once a week and when I get home, I go right on to doing other stuff. I think yesterday I did overdo it a little though. I went skateboarding immediately after biking home and quickly ran out of steam.
Made dinner, folded laundry, and watched, Fantastic Planet FP is really pervy. The animation in FP is definetely limited, although I'd point out that it was made in 1972 with heavily inked and airbrushed paper cutouts and yet it's still got more animation than say Dragon Ball Z which has nothing exciting or artistic going on in it.
It would be interesting to attempt to approach this kind of film with more modern techniques. Programs like ToonBoom will allow me to put bitmap textures onto vectorized art and layer it. For instance, I could lay down a layer of paper texture and then drop a transparent gradient or hatched layer over that and build up a textural look similar to what's on the screen in FP but the process would be a lot quicker (airbrushing, hatching, and cutting out precisely are all very slow processes) and I could focus more on putting life into the animation.
Although, it's possible the heavy texturing of films like Fantastic Planet only work well with limited animation because they become too noisy when played at a faster speed. I guess though that I didn't feel like there was too much crawl in Free as a Bird It was all shot on 2's but I was also doing it all by hand. I think I could actually get tighter control using the method I suggested in ToonBoom. Definetely something worth experimenting with. *sigh* Not that I'll get to do much animation in the next month or so. :(
Bicycled home. Funny, that used to be such a major thing for me that I'd write about it and be sore for two days afterwards. (It's ~11 miles) but now I do it at least once a week and when I get home, I go right on to doing other stuff. I think yesterday I did overdo it a little though. I went skateboarding immediately after biking home and quickly ran out of steam.
Made dinner, folded laundry, and watched, Fantastic Planet FP is really pervy. The animation in FP is definetely limited, although I'd point out that it was made in 1972 with heavily inked and airbrushed paper cutouts and yet it's still got more animation than say Dragon Ball Z which has nothing exciting or artistic going on in it.
It would be interesting to attempt to approach this kind of film with more modern techniques. Programs like ToonBoom will allow me to put bitmap textures onto vectorized art and layer it. For instance, I could lay down a layer of paper texture and then drop a transparent gradient or hatched layer over that and build up a textural look similar to what's on the screen in FP but the process would be a lot quicker (airbrushing, hatching, and cutting out precisely are all very slow processes) and I could focus more on putting life into the animation.
Although, it's possible the heavy texturing of films like Fantastic Planet only work well with limited animation because they become too noisy when played at a faster speed. I guess though that I didn't feel like there was too much crawl in Free as a Bird It was all shot on 2's but I was also doing it all by hand. I think I could actually get tighter control using the method I suggested in ToonBoom. Definetely something worth experimenting with. *sigh* Not that I'll get to do much animation in the next month or so. :(